All Classes and Interfaces
Class
Description
AcidDrop are creatures that can only move, hit then die.
Ants are creatures that figth ladybugs to protect aphids.
Aphids are Creatures eated by ladybugs.
Main class that represent the App & call other Screens.
Centralized place to load and store assets.
Blood spot are created when a creature die.
Controller is the link between View & model.
Abstact class that represent Creature on the map.
A custom progress bar for creature action.
Helper class to support emojis in libGDX.
Menu for the end of the game
Group of actor able to display moving background.
Menu display when escape key is pressed.
Tool class to manage files.
Class that provide a way to load font.
The action game screen.
Class that containts all data about current game.
Builder to use to get a GameState.
Ants are creatures that figth ladybugs to protect aphids.
Game Hud that display player/game stats.
React to user inputs.
A single line int input field.
Tool class to manage options.
A progress bar.
Screen class with fiew more funtion than the one provide by libGDX.
Texture with high quality.
Ladybugs are Creature that eat aphids.
Ladybug that display in side view.
Level of the game.
Table containing button to select a level in main menu.
Represent the map & overlay actor
Abstact class that represent any thing on the map.
Actor that represent a MapItem.
Stores information needed by the view for a character state.
Math tools class with usefull static functions.
The main menu screen.
Tools class to manage music.
Native provide custom function for OS dependent things.
Tool class to manage options.
Options table.
Player move a ladybug or an ant.
Ants are creatures that figth ladybugs to protect aphids.
Tools to get Shapes that ShapeRenderer is not able to create.
Display the trailler image.