Class EnvironmentMenuScreen

java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
fr.formiko.kokcinelo.view.EnvironmentMenuScreen
All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable

public class EnvironmentMenuScreen extends com.badlogic.gdx.scenes.scene2d.Group
Group of actor able to display moving background.
Since:
0.3
Version:
1.3
  • Constructor Summary

    Constructors
    Constructor
    Description
    EnvironmentMenuScreen(com.badlogic.gdx.graphics.OrthographicCamera camera)
    Create the environment.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    act(float delta)
    Act for actors & be sure that the background actors always cover all background pixels.
    void
    draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
    Draw the background.
    float
     
    float
     
    float
     
    float
     
    float
     
    float
     
    boolean
     
    float
     
    void
    setWithGrass(boolean withGrass)
     
    void
    setZoom(float zoom)
     

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group

    addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, childrenChanged, clear, clear, clearChildren, clearChildren, computeTransform, debugAll, drawChildren, drawDebug, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, hit, isTransform, localToDescendantCoordinates, removeActor, removeActor, removeActorAt, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

    addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebugBounds, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, sizeChanged, stageToLocalCoordinates, toBack, toFront

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • EnvironmentMenuScreen

      public EnvironmentMenuScreen(com.badlogic.gdx.graphics.OrthographicCamera camera)
      Create the environment.
      Parameters:
      camera - The camera to use
  • Method Details

    • setZoom

      public void setZoom(float zoom)
    • isWithGrass

      public boolean isWithGrass()
    • setWithGrass

      public void setWithGrass(boolean withGrass)
    • maxUnzoom

      public float maxUnzoom()
    • getVisibleWidth

      public float getVisibleWidth()
    • getVisibleHeight

      public float getVisibleHeight()
    • getMinVisibleX

      public float getMinVisibleX()
    • getMaxVisibleX

      public float getMaxVisibleX()
    • getMinVisibleY

      public float getMinVisibleY()
    • getMaxVisibleY

      public float getMaxVisibleY()
    • act

      public void act(float delta)
      Act for actors & be sure that the background actors always cover all background pixels.
      Overrides:
      act in class com.badlogic.gdx.scenes.scene2d.Group
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
      Draw the background.
      Overrides:
      draw in class com.badlogic.gdx.scenes.scene2d.Group