Contain all data (images) that will be used by the graphic interface.
the Border class for Formiko.
Extends of Button with some added functions.
Extends of FButton with some added functions to defined color & draw a circle button.
A simple checkBox using Formiko UI style.
extends of JComboBox with Formiko colors.
Frame used for the launcher.
Main panel used for the launcher.
Main game container in GUI.
Standard int field for Formiko.
A loading screen to wait for game launch.
A checkBox panel with a message.
A partie launcher Panel from a save.
A color chooser Panel that can let user pick a specify color or a random one.
Dialogue backgroud panel.
Panel that containt infos as a List of Panel.
Standard Builder for this.
Standard Builder for this.
Standard Builder for this.
The top rigth ingame panel.
Panel with buttons able to launch an URL.
Thread used to do the move.
menu JPanel use to launch game.
Update the position of animate item on the menu screen.
Panel that contain MiniMap.
Panel that contain MiniMap, fBEndTurn button & graphics options buttons.
To change color from green to red.
A music panel with all the possible music action.
A music buton panel with all the possible music action.
A partie launcher Panel that create a new partie.
Panel that make map move.
Thread used to do the move.
Thread used to print a description message at mouse location.
Listener that update description when it need.
A panel that contain a FButtonPGO list.
A Jpanel with a JScrollBar.
Map mouse listener panel.
Map mouse listener panel.
A personalized JProgressBar.
Standard TextField for Formiko.
Liste of EtiquetteJoueur.
A simple Thread extends class to move ObjetSurCarteAId.
A simple Thread extends class to manage ThMove.
View Graphics User Interface in 2 dimention.